This Guide is primarily intended for the Game Studies course taught by Dr. Evan Torner. The course introduces students to key concepts regarding games as procedural and participatory media. The Guide can be used in other courses exploring various aspects of games.
Broadly stated, video game studies is the academic analysis of various aspects of computer, console, arcade, and Internet games. It is frequently an interdisciplinary field of study, with scholars from film and media studies, popular cultural studies, American studies, psychology, sociology, education, and literature departments writing about and critiquing games and gaming. Video game studies fall primarily into two main academic camps: social sciences-based studies and humanities-based studies. Social science-based game studies look at the ways that games and gaming affect people, and how people make sense of and interact with games. Humanities-based game studies examine the meaning and context of the games themselves, either in terms of the narratives created and possibly created by video games, or by the unique possibilities for analysis presented by the interactive nature of video games.**
* Konzack, L. (2007). Rhetorics of computer and video game research. In Williams, J.P. & Smith, J.H., The players' realm: Studies on the culture of video games and gaming. London: McFarland and Company, Inc.